Lead your coven in a quest for vengeance against a world that refuses to understand you, in this miniatures-agnostic print-and-play skirmish game.
The Wild Vengeance of Witches
Become a coven of witches, then battle endless waves of townsfolk in desperate scenarios. Every success is an objective fulfilled. Every failure feeds your Cauldron, turning bad luck into vengeful magic that helps you fight against the odds.
Print & Play
Miniatures Agnostic
1-3 Players
Solo/Co-op
30 Minutes
A priest turned the town against you. Your familiars are taken. Your home is burning. Now your coven strikes back.
Create your coven
Create your coven with any miniatures you love. Choose from six different Witches with unique abilities, then customize them with different weapons, gear, and familiars.
Save familiars, get revenge
Play out riveting stories of revenge across two scenarios with custom maps, where you’ll rescue familiars, defend your home, and attempt to escape.
Swarms of townsfolk
They don’t stop coming. A priest has twisted the town’s fear into violence. Each round spawns more townsfolk and more chances to lose your familiars, home, and lives.
What to expect
Fast Skirmish Adventure: Rules-light, tactical adventure with dice-chucking combat and powerful abilities.
Objective-based scenarios: Two narrative scenarios with stories of revenge and saving your coven.
Relentless enemy spawning: Every scenario can turn deadly with new townsfolk spawning every round.
Print and play ready: Includes rules, tokens, witch and item cards—just bring dice and minis.
Exploding crits: Roll a crit, then roll again, stacking hits for devastating damage.
Failure makes you stronger: Fuel your Cauldron by turning misses into magical powers that turn the tide.
Credits
Game designer & graphic designer: Calvin Ross Carl
Narrative writer: Sarah Sands
Rules editor: Ben Fisher
Press
Get the Press Kit
How to Play
Each round, the pressure builds, but so does your power.
Enemies Spawn: New enemies spawn at the start of every round. The longer you take, the more dangerous it gets.
Take Turns: Witches and enemies alternate activating units. Each Witch takes 2 actions before becoming Exhausted.
Attack & Feed the Cauldron: Use your weapon to roll a fistful of dice to attack. 5s and 6s are Hits, with 6s exploding for more. Every 1 goes to the Cauldron, storing energy to break through the toughest enemy’s armor later.
Fulfill Objectives: Pick up objectives and get them where they need to go, before the onslaught of enemies takes out the Witches.
Enemies Strike Back: After each Witch activates, an Enemy hunts the weakest Witch. They move in and deal damage with every attack, but can your Gear stop the blow?
What’s inside
20 page rulebook
Printable maps, cards, and tokens
2 narrative driven scenarios
6 witches with unique abilities
6 powerful weapons
6 gear for defense
6 familiars for friendship and kicking ass
The Wild Vengeance of Witches is a print-and-play, miniatures agnostic skirmish adventure game about leading a coven against relentless townsfolk. Featuring 6 customizable witches, endless swarms of townsfolk, and 2 narrative scenarios. For fans of tactical combat, dice chucking and mitigation, and stories of revenge.